ACE
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Amiga C Engine
Related to #17, but more simple way, closer to makefiles. [TUP build system docs](http://gittup.org/tup/)
I've spent a while trying to get the CMake to work, but every time I run the given command, I get this error: ``` CMake Error at CMakeLists.txt:2 (project): Running...
Could be based on http://aminet.net/package/dev/asm/ReadJoyPad . Rewriting this to C shouldn't be much of hassle.
now that mod_tool can merge samples from bunch of .mod files and store them in separate samplepack file and rest of .mod data separately, perhaps it'd be wise to store...
Apparently calling FreeMem when OS is disabled doesn't crash the system. Calling `systemUse()` could be avoided to improve performance. - [ ] Create a test which repeatedly allocates deallocates memory...
Moved from https://github.com/AmigaPorts/ACE/issues/69 - [ ] Add IFF support in bitmap_conv - [ ] Add IFF palette chunk support in palette_conv The code for parsing IFF must be flexible enough...
WinUAE 4.4.0 introduced console logger via dedicated memory addresses. Log manager supports this, but the quirk is that UAE treats each string as separate line and puts `\n` by itself....
Since ACE is mostly included to projects as submodules, I think it's not reasonable since old commits may have broken references to proper submodule commits. I've linked ACE's submodule `ptplayer`...
As new state managers landed in ACE, it would be nice to include example for nested state managers. In impsbru I actually use this approach, so preparing example from it...
While refactoring state manager and updating some code in showcase, I stumbled upon this strange behavior.