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Logarithmic depth buffer breaks godrays

Open johnnyrainbow opened this issue 6 months ago • 1 comments

Hey, awesome work. One issue I found is that setting the renderer logarithmic depth buffer breaks the godrays completely
var renderer = new WebGLRenderer({

 logarithmicDepthBuffer: true,

}

johnnyrainbow avatar Aug 07 '24 09:08 johnnyrainbow