gothic-1-community-patch
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Test all fix templates and fix problems
In the test environment create issues for each template and let Botwyn initialize a fix. Afterwards inspect the pull request and compare the changes to finished fixes of the same template. Ideally merge the fix to test the entire workflow.
- [x] add dialog conditions
- [ ] add item transaction to dialog
- [ ] change daily routine waypoint
- [ ] change dialog choice text
- [ ] change dialog line speaker
- [ ] change dialog subtitles
- [ ] change info instance description
- [ ] change info instance variable (int)
- [ ] change item instance description
- [ ] change item instance name
- [ ] change item instance text
- [ ] change item instance variable (int)
- [ ] change item instance variable (string)
- [ ] change npc instance variable (int)
- [ ] change npc property (non-volatile)
- [ ] change text of log entry
- [ ] change vob location
- [ ] change vob property
- [ ] create log topic in dialog function
- [ ] default gamesave auto
- [ ] default gamesave manual
- [ ] default session auto
- [ ] default session manual
- [ ] extend dialog function
- [ ] modify daily routine
- [ ] modify dialog conditions
- [ ] modify dialog function
- [ ] modify engine function
- [ ] modify item transaction in dialog
- [ ] modify npc function
- [ ] modify npc state
- [ ] rearrange dialog choices
- [ ] rename log topic
- [ ] rename npc
- [ ] replace element in string array constant
- [ ] replace text constant
Two templates seem to be missing:
- Modify NPC function
- Modify NPC State
Some names need to be adjusted: Abbreviations like NPC should be all lower case in the labels to match the template function names in camel case.