gothic-1-community-patch
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Wrong "footstep" audio is used when walking/running on the "Bridge".
Hello, everyone!
I would like to report the following bug:
Describe the bug: This issue can be encountered on the Bridge that connects to the Goblin Caves. When crossing the bridge, running or walking on it, it can be noticed that a "grass/dirt" footstep sound is played instead of a "wooden" sound.
Expected behavior: The correct "wooden" footstep sound plays when crossing the bridge.
Steps to reproduce the issue:
- Travel to the LOCATION_29_02 waypoint.
- Cross the Bridge and listen carefully to the footstep sounds.
- Notice the grass/dirt" footstep sound is used.
Additional context Very minor issue, easily unnoticeable. Recommend lowering the music volume before testing. I crossed that bridge several times until I finally noticed the sound it makes.
Attaching screenshots for more clear information.
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Bridge location at LOCATION_29_02 waypoint.
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Overview of the Goblin Cave bridge.
Thank You and Best Regards! Quintus24
@szapp is this something we can fix programmatically?
Yes, it should be possible. I had started to develop the means to identify specific polygons/vertices and their associated material in #56. It would still require some research on how to adjust the properties reliably without jeopardizing other polygons assigned with the same material.