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Wrong "footstep" audio is used when walking/running on the "Bridge".

Open Quintus24 opened this issue 3 years ago • 2 comments

Hello, everyone!

I would like to report the following bug:

Describe the bug: This issue can be encountered on the Bridge that connects to the Goblin Caves. When crossing the bridge, running or walking on it, it can be noticed that a "grass/dirt" footstep sound is played instead of a "wooden" sound.

Expected behavior: The correct "wooden" footstep sound plays when crossing the bridge.

Steps to reproduce the issue:

  1. Travel to the LOCATION_29_02 waypoint.
  2. Cross the Bridge and listen carefully to the footstep sounds.
  3. Notice the grass/dirt" footstep sound is used.

Additional context Very minor issue, easily unnoticeable. Recommend lowering the music volume before testing. I crossed that bridge several times until I finally noticed the sound it makes.

Attaching screenshots for more clear information.

  1. Bridge location at LOCATION_29_02 waypoint. Bridge Location @ LOCATION_29_02

  2. Overview of the Goblin Cave bridge. The Goblin Cave Bridge

Thank You and Best Regards! Quintus24

Quintus24 avatar Jan 22 '22 18:01 Quintus24

@szapp is this something we can fix programmatically?

AmProsius avatar Jan 23 '22 10:01 AmProsius

Yes, it should be possible. I had started to develop the means to identify specific polygons/vertices and their associated material in #56. It would still require some research on how to adjust the properties reliably without jeopardizing other polygons assigned with the same material.

szapp avatar Feb 04 '22 13:02 szapp