Random "campfire" underneath a catwalk.
Hello, everyone!
I would like to report the following bug:
Describe the bug: The issue can be encountered in the Old Mine. Upon reaching the OM_018 waypoint, the user will notice smoke coming out of the catwalk. Moving the camera around will reveal a campfire underneath the catwalk.
Expected behavior: There is no campfire underneath the catwalk.
Steps to reproduce the issue
- Travel to the Old Mine and enter it.
- Reach the "OM_018" waypoint and notice the smoke coming out of the catwalk.
- Move the camera around in order to get a better angle.
- Notice the campfire underneath the catwalk.
Additional context I have absolutely no idea why that campfire is there or what its purpose is supposed to be. I could not lock onto it or interact with it. Fire Hazard!
Attaching some screenshots for more clear information.
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Location at "OM_018" waypoint, notice the smoke.
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Campfire underneath the catwalk.
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Overview.
Thank You and Best Regards! Quintus24
Interesting. For validation, @AmProsius, one should check whether the campfire is at a different position when playing without any third-party tools/patches (i.e. no Union, no SystemPack, no D3D11 renderer, no graphical patches). If it is always at that position, it has to be decided, whether to
- Move it up (y-position) slightly to have it sit on the platform
- Move it down (y-position) to set it on the ground below (if that makes sense, not sure what is below)
- Remove the campfire (or set its visual to invisible)
For VOB/MOB position manipulation, see related issues, like #50 and #51.
To start off (after validating this issue as described above), the position of the VOB should be determined (using the spacer).
Side note: Have we ever implemented a way to determine the coordinates of an object through the running game? I don't remember if I had done that. The idea was to run around in the running game and to focus the object in question to print its coordinates (in the correct format!) to the zSpy to just copy it after closing the game. This will make it easier and does not require to fiddle around with the spacer. If I haven't done that yet, it may have been because most objects we want to move are not even accessible with the player character...