Fabian Bastwöste
Fabian Bastwöste
Relevant script portions: https://github.com/AmProsius/gothic-1-community-patch/blob/aff7368e025c5fc1b6e02d574da5e0e9a83e2aaa/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_GUR_1202_CorAngar.d#L216-L218 https://github.com/AmProsius/gothic-1-community-patch/blob/aff7368e025c5fc1b6e02d574da5e0e9a83e2aaa/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_TPL_1402_GorNaToth.d#L124-L132 We'll have to investigate this further, but there may be a problem detecting the _true guild_ after loading a game.
Relevant output unit: https://github.com/AmProsius/gothic-1-community-patch/blob/aff7368e025c5fc1b6e02d574da5e0e9a83e2aaa/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_SLD_751_Soeldner.d#L24 Similar to #274.
~~It is correct that the routine name does not match the NPC's ID, but that is no error. The routine `1421` is correctly started for NPC Natalia.~~ Scratch that.
> How can I check the running procedure? Because looks like for me she still has the procedure `Rtn_start_1421()` and not `Rtn_dead_1421()` Sorry, there might have been a misunderstanding. Just...
You are totally right! Provided fix: https://github.com/AmProsius/gothic-1-community-patch/blob/2892a60a3edf33340d7907fe7b3c137d079e8474/scriptbase/_work/Data/Scripts/Content/Story/NPC/GUR_1207_Natalia.d#L10 changed to ```d id = 1421; ``` I've checked that no other NPC uses the ID `1421`.
I'm not sure yet how to solve this. It would also be possible to just name the item "Armor Plate".
https://github.com/AmProsius/gothic-1-community-patch/blob/45b0a07c9472d432999e39392cab9dc3ba99a2cd/scriptbase/_work/Data/Scripts/Content/Items/AnimalTrophy.d#L187 changed to ```d description = "The Armor Plate of a Minecrawler Warrior"; ```
Provided fix: https://github.com/AmProsius/gothic-1-community-patch/blob/aff7368e025c5fc1b6e02d574da5e0e9a83e2aaa/scriptbase/_work/Data/Scripts/Content/Story/B/B_AssignAmbientInfos_Mine_SLD_8.d#L104-L109 changed to ```d FUNC VOID Info_Mine_Sld_8_DasLager_Info() { AI_Output(other,self,"Info_Mine_Sld_8_DasLager_15_00"); //What goes on here in the Camp? AI_Output(self,other,"Info_Mine_Sld_8_DasLager_08_01"); //We guard the entrance to the mine. AI_Output(self,other,"Info_Mine_Sld_8_DasLager_08_02"); //No-one except our...
```d Doc_PrintLines ( nDocID, 1, " Der Zauber springt auf mehrere Opfer über. Die Kraft des Blitzes ist schwer zu kontrollieren, so das der Magier selbst Opfer werden kann"); ```...
Similar to #256.