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Blender plugin to automatically generate Source Engine .qc, .vtf, and .vmt files.

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please just let us manually set the engine path. seems counterintuitive to find this mystical "content" folder and put our projects there. blender source tools doesn't make us do this.

So for Gmod I'd Go into GarrysMod (the root where the .exe is) put a folder named content put garrysmod (the founder with the gameinfo.txt) and then put a folder...

ThIs is the error Message ![Screenshot_50](https://user-images.githubusercontent.com/69813847/177901984-9e8c0ac3-b783-4a15-8108-e7a2c82c57b0.png) Please Help Me

Python: Traceback (most recent call last): File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\qc_generator\__init__.py", line 242, in execute qctxt = qc_from_vs(context) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\qc_generator\qcfile.py", line 60, in qc_from_vs value_type = anots[key][0] TypeError: '_PropertyDeferred' object is...

Been getting this error entire day. ![image](https://user-images.githubusercontent.com/71278545/124169403-44054b00-dab7-11eb-8cd7-56f5ef67a609.png)

For example, does it generate proper $definebone lines if it detects bones in my .blend file?