Tiled objects still shows when opacity is set to 0
As the title suggests, looks like with the newest version of Tiled, setting the opacity of something from the tiled layer to 0 no longer hides it from the game scene, it only hides it in the Tiled application. Is there another way to hide Tiled objects in FXGL?
Please can your provide a minimal example for reproduction and fixing purposes, including the minimal .tmx, thanks.
Everything in a tiled (that is non-object) layer gets merged into a single entity during parsing. Whilst you can set the opacity of the entire layer to 0, it is not possible to do this for individual tiles. If the tiles are objects, then they are parsed via an entity factory and their opacity can be set on an individual basis.