Alm999
Alm999
What you described is basically a "party-based RPG" with different characters covering each other's needs. I'm fine with that personally, but… C:DDA has started out as a single PC "roguelike"...
@estebandellasilva I believe the idea is to make Lv.10 virtually unobtainable so if you really need a high level of certain skill (and haven't chosen that skill as your starting...
Skill rust is completely tangential to this. As I understand, the idea is to make PC unable to be master at everything. Player shall choose starting skills/proficiencies (and they shall...
The exact time frame for learning a skill up to a mediocre level (and lv.5 is mediocre in the most literal way possible -- it is in the middle between...