Alloyed
Alloyed
this would either be a flag to purge, or a custom command (`clean`?). it might make sense to remove purge, or replace it with `rm -rf rocks/`. although having it...
By default, the built-in lua that luarocks provides is 32-bit. LOVE can either be 32-bit or 64-bit, so there's a chance (hi) that your LOVE game and your loverocks install...
Sometimes you want to patch a dependency The way to do this with minimal hassle is to copy the modules you want to change into your main folder, so you...
loverocks is already about 80% there. An example from the test files: ``` lua local Purge = require 'loverocks.commands.purge' local New = require 'loverocks.commands.new' local Install = require 'loverocks.commands.install' New.run...
possible api ``` $ loverocks --file game.love deps ## install x, y, z to game's savedir $ loverocks --file game.love list x y z ``` This could be used to...
Analogous to `pip freeze`. Open questions: Should there be a defined freezefile location that gets looked for, same as conf.lua? In the case of scm rocks, should hashes be pinned?...
9patch file:  ``` local a = {A.button:draw(100, 100, 100, 100)} lg.setColor(255, 0, 0) lg.rectangle('line', unpack(a)) ``` 
https://github.com/ryansolid/dom-expressions/blob/main/packages/dom-expressions/src/universal.d.ts Hi, I'm trying to implement a custom renderer that does not target the dom at all (!). As far as I can tell, to do this I need to...
as seen here: https://github.com/solidjs/solid/blob/main/packages/solid/package.json#L46 esbuild does support conditional exports, but won't set 'development' or 'production' by default: https://esbuild.github.io/api/#conditions the fix is easy enough: ```js assert(process.env.NODE_ENV === 'production' || process.env.NODE_ENV ===...
Check out this compiled component: ```tsx createComponent(StatusBar, { name: "HealthStatusBarSegment3", get anchor() { return [{ point: 3 /* Topleft */, relativePoint: 9 /* Topright */, relativeTo: "../HealthStatusBarSegment2", offsetX: 10 }];...