Allen Dang

Results 36 issues of Allen Dang

I cannot get pasls works properly. I'm using the newest version of pasls, compiled on macOS m1, after config and launch the lsp, en error message in lsp log indicate...

### Tested versions 4.2 stable ### System information macOS 14.5 - forward+ - godot 4.2 stable ### Issue description Import a large glb file (778MB) which contains 800 models will...

bug
topic:import
crash
topic:3d

### Tested versions 4.3 stable ### System information Android ### Issue description I'm trying to set game resolution at runtime, save it via `ProjectSetting.save_custom` and read it back. And I...

bug
platform:android
topic:editor

Currently the input component doesn't support to input Chinese via IME, is it possible to implement IME support? That will be super helpful, thanks!

Building for Windows target (`x86_64-pc-windows-msvc`) using `cargo-xwin` fails with compile-time overflow errors in generated `gdextension_interface.rs` due to POSIX-specific pthread types. The project builds successfully on macOS for native target. -...

feature
c: tooling

Cross-compiling gdext from macOS to Windows was blowing up because build scripts were pulling macOS bindings at build time. #[cfg(target_os = ...)] runs for the host, not the target, so...