Allen Dang
Allen Dang
I cannot get pasls works properly. I'm using the newest version of pasls, compiled on macOS m1, after config and launch the lsp, en error message in lsp log indicate...
### Tested versions 4.2 stable ### System information macOS 14.5 - forward+ - godot 4.2 stable ### Issue description Import a large glb file (778MB) which contains 800 models will...
### Tested versions 4.3 stable ### System information Android ### Issue description I'm trying to set game resolution at runtime, save it via `ProjectSetting.save_custom` and read it back. And I...
Currently the input component doesn't support to input Chinese via IME, is it possible to implement IME support? That will be super helpful, thanks!
Building for Windows target (`x86_64-pc-windows-msvc`) using `cargo-xwin` fails with compile-time overflow errors in generated `gdextension_interface.rs` due to POSIX-specific pthread types. The project builds successfully on macOS for native target. -...
Cross-compiling gdext from macOS to Windows was blowing up because build scripts were pulling macOS bindings at build time. #[cfg(target_os = ...)] runs for the host, not the target, so...