ue5-style-guide
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MetaSound Prefix? MS_ or A_?
My personal preference is MS_ but don't mind either way.
MS_ Pros:
- Most prefixes follow UE naming.
- Its unique
Cons:
- MSPresets is a popular naming convention for Quixel so could generate some confusion/
A_ Pros:
- They function similar to Sound Cues
- One character on already long names
Cons:
- Metasounds can do a lot more than cues so might not be the most appropriate
Personally, I use MS, but I am now thinking of doing MSS for Metasound Sources and MSP for Metasound Patches. This allows me to look for all Metaasounds with MS, and differentiate easily in the search between sources and patches when I need to.
Metasound and Audio/SoundBases are in my opinion different enough to have this difference, I usually look for either Audio files or Metasounds, rarely both of them together, so I will likely keep naming my assets like this
P.s. I'll probably look for further differentiation between MetaSound Preset and Patches, will be interesting to know other sound people opinion on these