ue5-style-guide
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Lack of direction around Data Asset naming
Is it possible to add the general convention for how Data Assets are named?
I came looking for how I should name them and the only mention is an asterisk and "it depends" which left me a bit in the dark how to proceed and what standard practice is normally.
I think it would massively benefit future readers having a naming convention for a type which is supposed to be the correct way to manage a lot of data.
The question is complex because every project will make their data asset.
For my games, i have some data asset that are DataBases (so DB_* prefix) but another one are attributes for weapon (so nomenclature follow CharacterID_WeaponID_xxx ).
IMO, DataAsset are the most versatil type of assets, and nomenclature is always something you build on each project