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Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee

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**Steps to repro:** 1) load the save 2) activate the UXB mine 3) quiksave and quikload this can only happen in camera NEP05C12 iirc **Save:** [UXB bug.zip](https://github.com/AliveTeam/alive_reversing/files/4099738/UXB.bug.zip)

AE Original game bug
quicksave

Found in build: presumably f96c1b5fb613a2d96567bdc76b783fa38dcea3b4 Last working build number: N/A Description of issue: During stream of X86 standalone the farts recolored themselves to blue, I think because of the quicksave/quickload...

AE Original game bug
quicksave

![AbeWin_trZIIuhLfU](https://user-images.githubusercontent.com/43358824/105606470-e1868100-5d99-11eb-9277-31df683ca827.png)

map_issue
AO Original game bug

Instead of using raw timers such as: ```c field_F8_timer = sGnFrame_5C1B84 + 10; // Check timer has "passed" or expired if (static_cast(sGnFrame_5C1B84) > field_F8_timer) { SFX_Play_46FBA0(SoundEffect::ZPop_4, 60, -1800); field_F4_state =...

**Description of issue:** for an example if you stay in a screen with crates falling down and they hit the ground they break and you will see some particles flying...

AE Original game bug

instead of the random mix of byte, int16 and int, use: ```c struct SwitchId { BYTE mId; }; ``` In all locations where a switch id is used so that...

Rework the engine(s) to support 16:9 for real. By which I mean the number of grid steps is expanded per screen to fit widescreen and the camera X size is...

Feature request