Ali-RS

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Thank you @Scrappers-glitch

Based on riccardobl suggestion: > It seems we should find a different way to set the allocator, maybe the renderers should have the buffer allocator under the same class name...

Atm, I do not have GraalVM installed. My experience with Graal was with a non-JME hello world sample on Linux but it was from long ago. One of the restrictions...

There is a Graal VM example using LibGdx + LWJGL which might worth looking. https://github.com/ByerN/libgdx-graalvm-example Also, note that for iOS we do not require LWJGL.

>Running on jMonkeyEngine 3.1.0-SNAPSHOT Why 3.1?

>I.e. using config files IMHO, the current implementation is fine, I believe no need to use a config file in this case.

Looping is added in https://github.com/jMonkeyEngine/jmonkeyengine/pull/1845

Does it also happen with LWJGL3? I also get `null` for the graphics adapter and driver version when running on LWJGL2 on Linux Mint but it works fine when running...

We might have the same issue in android `OGLESContext` as well: https://github.com/jMonkeyEngine/jmonkeyengine/blob/8af0c92991eab9c2027dfd94be09f2170beea630/jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java#L81-L87

Regarding looping, I added support for looping in this PR: #1038 (not merged yet) Also alternative ways for supporting loop have discussed here: https://hub.jmonkeyengine.org/t/solved-when-animcomposer-reaches-the-end-of-an-action/41652