Ali-RS

Results 157 comments of Ali-RS

And this is how it looks with gamma off: ![no-gamma](https://user-images.githubusercontent.com/5787647/218056913-89fd425c-dda7-4bb5-9394-fc697e52ddc2.png)

I am closing this because Bullet native has moved out from the main JME repo and is not maintained anymore but this might be still something to consider for the...

Apparently, Minie depends on `bulletjme` natives that are loaded via NativeLibraryLoader on JME side. https://github.com/jMonkeyEngine/jmonkeyengine/blob/5e859d59a3193608aa2f55e582515cd3ae8192b7/jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java#L143-L153 There was some discussion going on https://github.com/jMonkeyEngine/jmonkeyengine/issues/1965#issuecomment-1444140527

Fixed in #1973 Added Architecture Suffix to all `bulletjme` natives when extracting. **Note: This is not a breaking change, no changes are required on the Minie project.** https://github.com/jMonkeyEngine/jmonkeyengine/blob/308cdf12fb1042d07866ab726b4835c492bd8d59/jme3-desktop/src/main/java/com/jme3/system/NativeLibraries.java#L74-L86

On the other hand, we can just add the required flags to enable running on Windows Arm64 and hope that Java and LWJGL3 work fine on Windows Arm64! :wink: Unless...

>Unless I am missing something! By the way, I noticed we already have the platform code required to run on arm64 windows in place, which means the necessary part is...

Note, this has been fixed for a while now. Only on Linux and Windows. https://github.com/jMonkeyEngine/jmonkeyengine/pull/1690/files

Not sure if this is related so I am putting this here just in case. @jseinturier there is an unresolved issue with LWJGL3 + GLFW and AWT in Linux with...

> But if i understand correctly, you are integrating JME canvas using lwjgl3 within a Swing application ? No, I mean displaying a Swing window while/before a GLFW window is...