Alexander Goryushkin
Alexander Goryushkin
I'm still testing this option for automatic shadow camera sizing. It is good for determining the size of the shadow area. But I want to test whether the performance has...
I noticed that if use the `shadowCameraAutomatic` option for the `light` component, the scene slows down noticeably. This happens after turning on the editor and going to the viewer again....
> I'm not sure "default-street" length is the source of truth for how to position camera shadow in a scene -- there may be multiple streets, intersections or other user-defined...
> I'm not sure "default-street" length is the source of truth for how to position camera shadow in a scene -- there may be multiple streets, intersections or other user-defined...
I looked at the code of the aframe `light` component and it turns out that the size of the element, or rather the array of elements passed to `shadowCameraAutomatic`, is...
calculating the dimensions of a `street-container` is a little more difficult than it seems. We can't use the element's `loaded` event since we are loading the content via JS. I...
I'll try to do something about it next time. For now I'll deal with other issues. I also suggest adding a check to aframe-streetmix-parser.js: if the chosen segment type is...
> should there be an option for animation? should this option only be available before loading the scene? or can it be toggled while the scene is active? Global animation...
> there are only 8 animated characters although there are 16 total characters But I see only 8 animated characters here: https://github.com/3DStreet/3dstreet-assets-dist/tree/main/sets/human-characters-animation-seperated/gltf-exports/draco Or are they somewhere else? @kfarr , @gnansai
Here is PR for this ticket. Now added commit with live toggle globalAnimation https://github.com/3DStreet/3dstreet/pull/435 For the rest of the tasks I’m still doing debugging and testing