InfiniTAM
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A Framework for the Volumetric Integration of Depth Images (with some experimental code to handle dynamic scenes)
(ITM)VoxelVolume should be templated on MemoryDeviceType -- to enforce argument compatibility to different function versions
- [ ] Modify Reset for VBH volumes - [ ] Add Erase method, which does the same thing as "Reset" from PVA, but fully cleans out the VBH volume...
(Not until gcc 10 is adapted as the mainstream compiler on Ubuntu) Instead of implementing abstract classes, make all Engine classes use C++20 concepts.
(to allow the compilers to inline the index's functions)
int GetAllocatedBlockCount() int GetVoxelBlockSize() unsigned int GetMaxVoxelCount() MemoryDeviceType GetMemoryType() templated GetIndexData?? - [ ] Add interface - [ ] Make VBH & PVA implement it, overriding the virtual functions -...
Hello, I am a beginner of TSDF fusion 3D reconstruction and I was trying to build your DynamicFusion code to see its performance. However I got some errors when cmaking...
Hi @Algomorph, I have got your system up and running and below image is the reconstruction result at 65 frame on my computer(with binary mask input) and it's far from...
Need to be able to pass flag to save mesh after the N frames (--process_N_frames CLI option).