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A Framework for the Volumetric Integration of Depth Images (with some experimental code to handle dynamic scenes)

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There is absolutely no need for fully-expanded template stubs. Instead, make the client classes have templated compartments, i.e. for this case: - [ ] Make a DynamicSceneVoxelEngine_IndexSpecialized class, specialized for...

cleanup
code clarity

- [x] the separate visible entry lists should be used as they were before in some versions of allocation functions (see old SceneReconstructionEngine) - [x] BuildVisibleLists functions (see TODOs in...

enhancement
cleanup

Right now the mechanism for reading data for / switching between frames is almost duplicated by InfiniTAM and SDFViz. It should be conglomerated inside the ITMSceneLogger class instead.

enhancement

- [ ] To prevent modifying existing bit structure, the way to abstract this away is by making the member variable private, and provide two public access method: one returning...

enhancement
ease-of-use

(but preserve organization using comments) -This will make adding new files much easier in CLion (add-to-existing-target may be used).

cleanup
cmake

Part of / relates to #192

enhancement
to do
cmake

- [x] Re-enable Appveyor testing - [x] Update Appveyor config to skip VTK build - [x] ~Add alternative configuration -- CPU-only~ - [x] Set up local cloud - [x] Adjust...

enhancement
ease-of-use

~add variadic argument to DIEWITHEXCEPTION and it's variant(s), i.e. DIEWITHEXCEPTION( x, __VA_ARGS__), and use this to somehow put in data into the exception message.~ - [ ] The check-kernel routine...

enhancement
ease-of-use