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Optimize VRAM used by depth range estimate image

Open Algomorph opened this issue 5 years ago • 0 comments

Depth range estimate image (in RenderState as renderingRangeImage at time of issue spawning) is subsampled by a factor (minmaximg_subsample in RenderingEngine_Shared at time of issue spawning), but is created as large as the original depth image. This is wasteful in terms of VRAM.

Algomorph avatar Jun 04 '20 20:06 Algomorph