alexvoid
alexvoid
It is used, it's imported as a NuGet package.
I think adding controller support would be pretty cool, but it would unfortunately require a lot of work since none of the tasks were designed with controller support in mind....
That is in fact true, but my biggest hope is that other people can pick up this project once it is open-sourced
This is indeed a bug with the code, however since the request change floor RPC is sent on the player physics, trying to teleport other players would result in an...
You're not really meant to send RpcRequestChangeFloor for other clients. Instead what you should do is make a custom RPC to update the floor state from the host.
Have you found a workaround for this? Do you still want me to make any changes to Submerged?
You mean RpcSnapTo?
If you want to avoid the jitter on client side you can also call `FloorHandler.RegisterFloorOverride` to temporarily change the floor LOCALLY for the local player
No, it's used in combination with RpcRequestChangeFloor. This is how the button for going up and down floors as a ghost works, it sends an RpcRequestChangeFloor but it doesn't wait...
`RegisterFloorOverride` should be called on the same frame as `RpcRequestChangeFloor` Apart from that what you said does work yes, but it comes with the problem that it will still look...