AlexandreS
AlexandreS
I thought it was supported but not clear how to use. In that case, maybe it's better not merging that and just answering to the issue that this is a...
This bug is due to the fact that the condition uses the method `getParticleCount` that is misleading: https://github.com/4ian/GDevelop/blob/master/Extensions/ParticleSystem/particleemitterobject.ts#L333-L339 it returns the number of active (displayed) particles and not the number...
I can provide a few steps if you need any help
@Elairyx7301 sorry for the delay, here is your hint: - Files that should be changed: - Core/GDCore/Extensions/Builtin/CameraExtension.cpp - GDJS/GDJS/Extensions/Builtin/CameraExtension.cpp - GDJS/Runtime/events-tools/cameratools.ts
Thanks @arthuro555 for the suggestion! I'll see how we can add info about this possibility!
> Personally, I believe that wanting to use base64 encoded images is something a very select few users would ever want to use, and if a user even knows about...
Hi @nutboltu, thank you for your reply! I'm fine with the tab Mock Request present on every story, but I feel like that, if the content of the tab is...
Thanks for opening the issue! Sumup of my investigation: - Each list use a SortableVirtualizedItemList. - Those lists use an instance of react dnd with a different type `GD_OBJECT_WITH_CONTEXT` and...
Hello! Thanks for the suggestion. I feel like @VanCastar, you're talking about the action Create an object whereas @willianholtz you're talking about how the scene editors choses the Z order...
I had a look: the default Z order of a layer corresponds to the highest Z-order value of every object on that layer, at the beginning of the scene. It...