Ice-and-Fire-Suggestions
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Increase Spawn Rate Upper Limit to 100,000 or higher
Mobs have a configurable spawn rate, 1-10,000. This means that when a chunk is loaded there is a 1/X chance for the mob to spawn.
Take the example of a render distance of 22. This creates 2,025 chunks around the player. Here are some example probabilities of creatures spawning based on a spawn rates of 2,000-10,000, within the rendered chunks of the player:
Spawn Rate | 1 creature | 2 creatures | 5 creatures |2000 | 63.88% | 23.62% | 0.58% | 4000 | 39.45% | 7.73% | 0.0059% | 6000 | 27.44% | 3.95% | 0.00045% | 8000 | 20.88% | 2.34% | 0.000032% | 10000 | 16.74% | 1.52% | 0.0000024% |
As you can see, this is an incredibly high probability. Unless my maths and understanding of spawning are incorrect, it makes it impossible to create a "rare" encounter as 16.74% is really, really high in a 2,025 chunk zone. Still very common with a 1:100,000 chance, but much better.
This likely benefits no one but me as I prefer the grind, especially when it comes to exploration. I am also very open to the possibility I am wrong about these rates as some people online report no matter what the values are nothing changes and things are still too rare or too common.