Ice-and-Fire-Suggestions icon indicating copy to clipboard operation
Ice-and-Fire-Suggestions copied to clipboard

Increase Spawn Rate Upper Limit to 100,000 or higher

Open definitelynotstarlord opened this issue 7 months ago • 1 comments

Mobs have a configurable spawn rate, 1-10,000. This means that when a chunk is loaded there is a 1/X chance for the mob to spawn.

Take the example of a render distance of 22. This creates 2,025 chunks around the player. Here are some example probabilities of creatures spawning based on a spawn rates of 2,000-10,000, within the rendered chunks of the player:

Spawn Rate | 1 creature | 2 creatures | 5 creatures |

2000 | 63.88% | 23.62% | 0.58% | 4000 | 39.45% | 7.73% | 0.0059% | 6000 | 27.44% | 3.95% | 0.00045% | 8000 | 20.88% | 2.34% | 0.000032% | 10000 | 16.74% | 1.52% | 0.0000024% |

As you can see, this is an incredibly high probability. Unless my maths and understanding of spawning are incorrect, it makes it impossible to create a "rare" encounter as 16.74% is really, really high in a 2,025 chunk zone. Still very common with a 1:100,000 chance, but much better.

This likely benefits no one but me as I prefer the grind, especially when it comes to exploration. I am also very open to the possibility I am wrong about these rates as some people online report no matter what the values are nothing changes and things are still too rare or too common.

definitelynotstarlord avatar Jul 10 '24 22:07 definitelynotstarlord