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Improved Mob Behaviors & Quality of Life Update

Open ShroudedZeta opened this issue 1 year ago • 0 comments

Improved mob behaviors such as;

  • Mobs losing interest in a target after 3 minutes if no damage is dealt by either side (Aka the player or mob)

  • ALL Mobs except for Dragons above Stage 3 run away if they are below 10% health of their health.

  • Not exactly mob behavior, but for Hippogryphs add some kind of Nest area that has a chance to spawn with 2 adult Hippogryphs and maybe an egg or adolescent Hippogryph, however the Egg and adolescent Hippogryph don't always spawn in, sometimes only the nest and Adult Hippogryphs

  • 'Herds' of Hippocampi that can be found in the ocean (Not near coast), Herds can consist of 3-5 Hippocampi

  • Add a small chance that a Stymphalian nest will spawn, inside the Stymphalian nest there could be a chest or two with bones, copper, silver, etc in it.

  • Mobs such as Hydra, Sea Serpent, Hippogryphs (and any mob that attacks livestock) will stop killing mobs once they get "full", the reason I suggest this is because in one of my latest games I saw a Hydra go into the water and kill probably a good 40-60 fish, would've kept going if I hadn't gotten the Hydra out of the water.

ShroudedZeta avatar Jun 14 '23 00:06 ShroudedZeta