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Suggestion: Corrupter, Corrupters, and Corrupted Land

Open CTH999 opened this issue 1 year ago • 0 comments

So, the idea is actually in multiple sub-ideas

  1. first off, we have the Corrupters

(A group of mobs). They will slowly corrupt land. When they die, the "Corruption" value of the chunk increases and life near them might become corrupted. If a high-enough amount of land is corrupted, the biome becomes corrupted. Luckily, they can only be found in Corrupted biomes (well, and 1 exception, who is able to bring others)

  • Crawler: A creature like a spider. Faster, inflicts short-duration wither.
  • Shambler: slower version of zombies, hits very hard
  • Corrupter: A creature similar to the Lich, can bring other Corrupted Creatures into existence No idea for the names, but these are some ideas
  • A varient of creeper that leaves a crater that is corrupted (for dirt and such), and releases a lot of corruption
  1. Next, is Corruption.

In all biomes except Corrupted Land, it passively decreases. Corrupted blocks increase it. So, if you kill a Corrupted mob, it could increase the corruption not enough to make it a Corrupted Land biome. however, the blocks in it might increase the corruption enough. Luckily, non-corrupted biomes slowly kill corrupted life, but if it gets corrupted first...

Corruption also "seeps" into neighboring biomes (it seeps faster from corrupted biomes, and seeps into biomes that are more corrupted faster! So, a biome with 50 corruption will have corruption seep into it slower than a biom with 100 corruption, meaning if it gets high enough, it can "kickstart" a chain reaction that practically guarentees it becoming corrupted!", and corrupted blocks can spread. The rain from a corrupted biome will quickly corrupt blocks, so if you managed to get a corrupted biome with no corrupted life (meaning you can de-corrupt it), with that rain... HAHA). The rain can also phase through walls, corrupting stuff even if you try to cover it!

if corrupted enough, rareley a crop might become corrupted, or dirt, or grass, or something, which might spread. The higher the corruption, the slower it passivly decreases, and the slower it kills corrupted plants/ animals!

You can de-corrupt a biome, but it requires a special "purifying" solution, that is somehow related to unicorns and the natural healing powers of their blood/ horn. Maybe it requires a botle with phoenix tears as well as a Unicorn Horn (which I mention Here how to get without killing a Unicorn)? Also, perhaps some sort of "machine"? Maybe having Unicorns inside of a biome like this purifies it?

It "sucks" the corruption into the solloution, forming a highly-toxic "sludge", which can, of course, be weaponized. Perhaps it is somehow related to some sort of mini-boss? Maybe a mini-boss able to use it? If this fluid is placed on the ground, it will release a lot of corruption into the biome, and then evaporate. Still, will be less than how much was absorbed, so you can technically "delete" corruption. Or, find other uses. Or, just store all the buckets (Or, hope you have a fluid mod, and store it in tanks). If a biome get's purified enough, it acts almost like a vacumm, "pulling" other chunks corruption into it. Although, pulling corruption creates some sort of "friction" that leads to a net increase in corruption (an extra corruption for every chunk and group of 3. 3 corruption from the nearest chunk is 4. 3 from the second closest is 5, ect)

  1. Finally, we move onto the corrupted biome (Sometimes called Corrupted Lands, sometimes called "corrupted biome")

The corrupted biome has some special properties. The grass blocks increase corruption. The tall grass does the same, and spreads. All plants deal (some) damage to you. Hostile mobs are immune to the damage from the plants. Negative effects that mobs inflict are amplified, and they get buffs. Mobs negatively effected by sunlight are immune to it. Trees slowly loose their leaves, the wood starts to only drop sticks (and rarely a plank), is highly flamable, and spreads corruption (both as an item when it despawns, and the tree itself) All undead are drastically helped, ect. Perhaps players with Vampirism, players who are Wendigos, and players with Lycanthropy, are also boosted.

crops become "corrupt" versions, potatoes are always poisiounous, the crops prick you, and are practically useless. Any food made in that biome, or from crops from said biome, are toxic.

This biome does slowly spread, but to spread to new chunks fast enough to be noticeable. But, as those mobs might walk out of the biome, and if they die they create quite a lot of corruption, that can give it the kickstart it needs (Since it increases faster the more corruption in a biome there is, killing multiple corrupt mobs will make it easier to corrupt, and harder to de-corrupt)! So, you might want physical barriers to block them out!

You could have multiple versions (colder ones with snow, deserty ones (with some sort of corruption mechanic for the sand), and more! Or, just one version.

The deep dark also is "corrupted" and the ancient city will almost always be bellow a Corrupted Lands biom!

CTH999 avatar Apr 24 '23 20:04 CTH999