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Alex's caves causes weird shadow when using Distant horizons

Open Jkizzy69 opened this issue 9 months ago • 1 comments

Whenever I use Alex's caves alongside distant horizons in the new update Beta 2.3.2 there is a a shadow ring around the edge of my loaded chunks.

Image

Jkizzy69 avatar Apr 10 '25 03:04 Jkizzy69

can not work together now. you need to remove the "client.LightTextureMixin" from mixins json file. Cave mod seems do some thing strange here.

joe-vettek avatar Apr 13 '25 08:04 joe-vettek

I confirm this happens on 1.20.1

  • Neoforged 47.1.106
  • alexscaves-2.0.2
  • citadel-2.6.2-1.20.1
  • DistantHorizons-fabric-forge-2.3.2-b-1.20.1

Removing the mixin as joe-vettek said works, and so does disabling biome_ambient_light_coloring in the client config. Which is weird because it's already supposed to ignore that when distant horizons is present? https://github.com/AlexModGuy/AlexsCaves/blob/fcc5c4f74095b9c64a5a03e8543b5bcef71fa040/src/main/java/com/github/alexmodguy/alexscaves/mixin/client/LightTextureMixin.java#L105

Ooooh theory! https://github.com/AlexModGuy/AlexsCaves/blob/fcc5c4f74095b9c64a5a03e8543b5bcef71fa040/src/main/java/com/github/alexmodguy/alexscaves/server/event/CommonEvents.java#L411-L420 Maybe the checkmodcompability call is supposed to be outside this if?

With (no other mods) Image Without Image

Lykrast avatar Jul 04 '25 15:07 Lykrast