AlexMitchellMus
AlexMitchellMus
There are many NLE's that don't support LTC embedded in audio stream, yet support metadata timecode. Otherwise this software would not exist: https://www.videotoolshed.com/product/ltc-convert-auxtc/ And yes, I think both solutions should...
@x42 Are you aware of any ENG/Cinema/Consumer cameras that record LTC audio? Either as full audio track or a bust of timecode for the first frame? (I am not sure...
@itsmattkc can the audio waveform data be cached? There is a max zoom for Olive (one frame * N Pixels), which is a huge amount of audio samples. While importing...
@itsmattkc Gotcha. To throw a rather huge spanner in the works, I wonder if you even need to cache the audio output at all. Audio is rather low on the...
Saying that, Audio processing is embarrassingly vectorisable. SSE would get you 4x the performance without any tricks. Admittedly I don't know if you are already doing this?
@itsmattkc you're completely correct. Have a look at what is going on, and if there is a bottleneck that can't be avoided with precached audio, revisit the design. Otherwise I...
This usability is partly already in Olive. You would need to make an XML file pointing to your shader code. There are examples in: `olive/effects/shaders`. * effect.frag * effect.vert *...
Here is an example of sharing a GLSL Olive effect, un-zip it and place both files in the `effects/shaders` directory. Then start Olive, no need to do anything else. The...
However there would be one reason to have a basic text editor in Olive, due to the internal use of scene referred values, the output of shaders could be different....
OpenCV has huge potential to be used for (among other things) stabilisation.