pyGameMath
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Math library for game programming in python.
It would seem you're encoding translation in the last row of a matrix but multiplying as if it were stored in the last column. e.g. ``` >>> matrix.Matrix(3).translate(vector.Vector(3, data=[35, -60,...
Update the experimental section of the library, in other words I have to redo the entire Spherical Harmonics section.
Please accept it is very good.
automated testcases