Rigify-To-Unity
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Not working for hands, Limb Segments set other than 2 or custom Bones
The addon only works for Rigs that are generated from the default Basic Human Metarig.
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If the Meta-Rig had bones for hands, the fingers are not parented to the DEF-Hand Bone nor a DEF-Palm Bone when exporting, but rather to ORG Bones
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Some of the finger chains are split into unconnected Bones while others stay connected
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If the Meta-Rig had Limb Segments set to 1 the Prepare for Unity Button will not show up at all
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If the Meta-Rig had Limb Segments set to more than 2 the button is there in the generated Rig and will run, but the results are wrong. Example of a Rig which had 3 Limb Segments for arms and legs:
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Custom Bones also seem to be parented to ORG-Bones when exported