AlexHaxe
AlexHaxe
alternatively use `build.hxml` from #122 to use a workflow without lix. you will need a Haxe nightly regardless.
it's mentioned here: https://github.com/lix-pm/lix.client?tab=readme-ov-file#removing-a-dependency
I'm pretty sure that lix being unable to download Haxe nightlies on Windows is going to be addressed and fixed by a new lix version at some point (I don't...
I can't really reproduce your issue. can you give a more detailed description of your setup and steps to reproduce? e.g. does your problem occur when you start VSCode in...
I can see why Haxe would complain about duplicate type definitions in your scenario. I don't think there is an easy fix that would allow you to keep your project...
with https://github.com/vshaxe/vshaxe/pull/544 you might be able to have one big workspace with both, vshaxe will automatically switch to either `gameserver.hxml` or `frontend.hxml` depending on what file is open in editor.
I could be wrong, but this might even be Haxe reporting the real path for a `display/definition` request / diagnostics. at least that's what a server recording indicated, unless I...
works fine for me. my workflow: ```bash mkdir -p "My Files/Game Development/Test/Haxe test 2/" cd "My\ Files/Game\ Development/Test/Haxe\ test\ 2/" code . ``` then `F1` -> `Haxe: Initialize Project` then...
your screenshot shows your issue, but it doesn't contain enough information to reproduce it. - what hxml file does vshaxe use as your Haxe configuration? - do you see any...
please add a description on how you got there. let's call it "steps to reproduce". also add relevant source code (no, not a full dump of FNF sources, just the...