Ales Borovicka
Ales Borovicka
Hi, samples are supported only on windows platform for 3.4. On all platforms there are snippets that should show the usage of PhysX SDK in a much lighter way than...
Hi, the size you mention is expected for debug and checked configurations, for profile and release the size is roughly 10MB.
The compiler options look good, could it be some stripping that our toolchain does? As for osx, the PhysX lib seems to be roughly 45MB.
Yes, I get the same, but you need only libPhysX3, libPhysX3Common, libPhysX3Cooking, then if needed also Extensions and Vehicle. Lowlevel, scenequery and simulation controller are part of libPhysX3 which does...
Hmm that does not look correct. In 3.3 we released just binary packages and only the PhysX libraries were shipped and required for build. It looks like something is broken...
Hi, sorry to hear that you are having issues with the extended bucket pruner. In the extendedBucketPruner class there should be: bool ExtendedBucketPruner::checkValidity() This is now called only in debug,...
Hmm this is a bit strange, in the checkValidity code, there should be a check for the primitives indexes so it in theory should be captured. If its easy to...
Hmm wonder what else to try. Based on the stack it seems that the refit is happening on one of the trees in the tree of trees that is in...
Yes, it should be possible to build this on a separate thread. Though indeed it could be one of the leads, that the AABBTree computation would not be thread safe,...
Check your configuration pre-processor defines, there should be just one of the defines. In your project where you include physx headers, you should have one of those defines.