stopmagic
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Addon doesn't work when Dyntopology is enabled
The generic title is so as to grab attention of others who might be confused about the addon's behaviour in sculpt mode.
Imagine you have Dynamic Topology is enabled in sculpt mode, and there are 3 keyframes for your mesh in the following frames
-
10
,15
and20
You are currently working on frame 20, but then wanted to scroll back to frame 16
for changes. You scroll, but the mesh doesn't update. You are unsure what is happening.
At this point, if you exit Sculpt Mode, it will overwrite the mesh data present in frame 15
, because frame 16
uses the mesh from 15
.
I did some investigation and found out that Blender has to update mesh data after you exit sculpt mode, that is if you have dynamic topology enabled. So this is a limitation caused on the functionality of the addon by Blender's native behaviour.