Forrest Sun

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Hi marwie, thanks for the suggestion. This is something we definitely want to consider. we could implement an event callback for that. I will keep you updated.

implemented "particleDied" event with b12ce575c73f2be7304f5c6c23e527ae9e9fa74b use `addEventListener` to listen.

Thanks for your interest. I am considering making this thing separate from this open source project because Unity is commercial. and the conversion is not going to be perfect, users...

@hybridherbst in the long term, we really want to make a node-based format for general VFX that can be ported any platform and engine that is not tied to unity....

> When you say open, do you mean open in terms of openness of the specification or the generalization of VFX system? Would love to see what does your format...

Thanks for the feedback. some updates on the feature. because the unity particle system file depends on Material, Texture, Model, and ShaderLib shader. A lot of Unity packages has customized...

No it all. thanks for the suggestion, I thought those things were in your proprietary code. I will definitely take a look. My approach is a little different. I don't...

you can shoot a trail particle towards (0,0,1) then rotate the emitter to the direction you want.