Albeoris
Albeoris
Okay, I was able to solve this problem by disabling log handling in the BepInEx config: ``` [Logging] ## Enables showing unity log messages in the BepInEx logging system. #...
Workaround: I saw that there is UniRx library. So I instantiated MainThreadDispatcher and subscribed to the events instead of registering my own component.
> Yeah, even with that fix and the latest bleeding edge builds of BIE, this game still crashes. Try to remove any custom type registration and use only static methods....
@nesrak1 I confirmed it with 2021.3.19f1. There is a simple Unity project, build artifacts and simple test application: [ExposedReference_Test.zip](https://github.com/nesrak1/AssetsTools.NET/files/13061951/ExposedReference_Test.zip) I tried to... > checking the type tree using UABEA's file...
I agree. The functionality of hooks suggests itself to create a compiled mod by one click of a button. Great idea in my opinion.
@Sewer56, hello, how are you? :) Do you have the time and motivation to finish this task?
> For now, you can use cpp2il or il2cppdumper through command line to produce dummy dlls. Then you can use the MonoCecil package on that directory. Thank you! Works for...
> I still don't know the best way to implement this Beware, Long Read. I don’t know how useful this will be, but maybe it will give you some ideas....
`we should just read the entire asset into memory` Of course, if it's small enough to fit in memory, that would be great. As far as I understand, the main...
Yes, scripts are visible. I can add Game Manager manually and it will display correctly.