Albeoris
Albeoris
> Any option to make the old btl_calc.cs work within Memoria? The new system is somewhat harder to mod compared to the old one and makes building gameplay mod more...
> I want to work on that this week. I'll add a couple of bug fixes anyway; if that's ok for you, I can work on that configuration system as...
> Is it even possible in memoria? Weaknesses are checked within the Target domain, can i even check data about the caster from there? Sure: ```csharp if (_v.Caster.HasSupportAbility(SupportAbility2.MagElemNull)) { if...
https://www.nexusmods.com/finalfantasy9/mods/3?tab=bugs This is the same problem, right?
Does the Steam Overlay in the game work correctly for you?
The simplest solution would be to limit the maximum screen width to 16:9 on ultra-wide monitors. It only makes sense to do full support for ultra-wide screens if we redraw...
"UI Root" -> "Party Setting Container" -> "Character Select Outside Panel" -> "Other Character Panel" -> "Table" -> "Character Button (1)" -> "Highlight" -> [UISprite] Anchors are set up for...
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Hi You did a great job. It would be great to see videos before and after the changes, so that people who are not immersed in SFX understand what has...
In my opinion, this is amazing work. @Tirlititi , @snouz , @FlameHorizon , what are you think?