Alastors
Alastors
I've confirmed that it does, grabbing the AspectList is private, so that might be an issue, but the Vis Reader from automagy actually does this directly and show's how many...
Aight, I figured out how the vis reader did it. I didn't take a single line of code, but it was abusing a hole in the infusion altar's code that...
[thaumicinsurgence-1.7.10.jar.zip](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/files/9241204/thaumicinsurgence-1.7.10.jar.zip) It's still a bit glitchy, but I've got it mostly working, if any one wants to test, I have a few more things I gotta tweak like it doesn't...
We could add a magic based circuit line, it's an idea I've had for awhile, but it would be nice to give the magic mods something else that would give...
> About alastor, we have many magical resources with which to create multiblocks, would one be good that had to support everything at once, essence, vis, blood, mana, and a...
> About alastor, we have many magical resources with which to create multiblocks, would one be good that had to support everything at once, essence, vis, blood, mana, and a...
> Why another circuit line? The post mention new names and new textures. But it does not tells why there need to be yet another circuit line or why previous...
> > At the end of the day, thaum and other magic mods exist to provide an alternative route with proper QoL upgrades, and I believe that my suggestion fuels...
> > At the end of the day, thaum and other magic mods exist to provide an alternative route with proper QoL upgrades, and I believe that my suggestion fuels...
> Alastor, circuit progression is inherently GT-based, and magic does not mess with the main GT concepts. The concept of a circuit line cannot revolve around magic. Steelux, magic power...