MapleServer2
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Achievements (Trophies)
- Achievement conditions
~~- Gaining trophies based on conditions from XML (ie. Jump 100 times)~~ ~~- View your trophy list~~ ~~- Loading trophy list on login/field enter~~ ~~- Loading correct trophy count when writing character data~~ ~~- Progress updates as you get close to completing a trophy (ie. 25%, 50%, 75%, 90%, 95%, 99%, 99.5%)~~
Achievement and Quest conditions (each one of these will have to be called whenever the condition is met)
- job_change
- level_up
- hero_achieve
- hero_achieve_grade ???
- adventure_level
- level
- lapenshard_upgrade_try - value = # of times
- lapenshard_upgrade_fail - value = # of times
- lapenshard_upgrade_success - value = # of times
- lapenshard_upgrade_result - value = # of times
- skill - list of skills and value = # of times used
- quest - code = quest ID, value = completion count
- subjob_change - awakening?
- npc - mobs killed if no code?
- npc_race - code = type of mob killed, value = #
- npc_assist_bonus - killing world bosses?
- npc_lasthit_time - kill mob at certain timestamp?
- npc_lasthit - get last hit on mob
- npc_lasthit_buff
- killcount
- skill_die
- trigger - activate certain trigger # of times
- interact_object
- buff
- dungeon_first_clear
- dungeon_reward
- dungeon_clear
- interact_object_rep
- interact_npc
- dungeon_round_clear
- skill_damage_npc
- npc_timeattack
- shadow_world_kill - open world pvp kills?
- pvp_win
- pvp_kill
- pvp_die
- pvp_win_score
- pvp_win_time
- pvp_win_with_buff
- pvp_win_perfect
- pvp_win_with_grade
- pvp_participation
- guildpvp_kill
- guildpvp_win
- guild_championship
- guild_join
- holdtime
- survival_kill
- survival_kill_use_skill
- survival_win_without_interact
- survival_win_without_npckill
- survival_win_use_one_skill
- survival_total_kill_use_skill
- survival_total_kill_use_single_skill
- survival_rank_with_kill
- survival_breakable_object
- survival_item_get
- survival_kill_outside
- survival_kill_use_skill
- survival_double_kill
- survival_item_get
- survive_map
- survival_enter
- revise_achieve_multi_grade
- run
- swim
- climb
- crawl
- fall
- fall_damage
- fall_survive
- laddertime
- ropetime
- glide
- taxifind
- taxiuse
- taxifee
- meso
- jump
- riding
- map
- change_profile
- emotion
- emotion_time
- breakable_object
- revival
- hit_tombstone
- explore_continent
- explore
- continent
- talk_in
- item_add
- item_collect
- item_pickup
- item_destroy
- item_break
- item_remake_option
- item_remake_option_record
- item_merge_success
- item_gear_score
- item_exist
- item_collect_revise
- field_mission
- dungeon_random_bonus
- dungeon_rank
- survive_cube
- quest_revise_achieve
- empty
- stay_map
- dialogue - dialogue IDs?
- quest_clear_by_chapter
- quest_clear
- fame_grade
- quest_alliance_by_grade
- quest_field
- skyfortress_system
- mission_attack_system
- donation_item
- quest_field_first_clear
- resolve_panelty
- vibrate_object
- controller
- trophy_point - # of trophies in range?
- fisher_grade
- music_play_grade
- music_play_instrument_mastery
- music_play_score
- fish
- fish_fail
- fish_big
- fish_collect
- fish_goldmedal
- auto_fishing
- banner
- beauty_add
- beauty_change_color
- beauty_random
- beauty_style_add
- beauty_style_apply
- guild_exp
- character_ability_learn
- mastery_grade
- pet_collect
- pet_first_collect
- pet_evolution_by_rank
- pet_evolution_point_by_rank
- game_helper_service
- music_play_ensemble
- set_mastery_grade
- wedding_propose
- wedding_propose_declined
- wedding_propose_decline
- wedding_hall_reserve
- wedding_hall_change
- wedding_complete
- wedding_guest
- wedding_divorce
- shop_buy
- enchant_result
- get_honor_token
- shop_buy_honor_token
- get_karma_token
- shop_buy_karma_token
- gemstone_upgrade_try
- gemstone_upgrade_success
- gemstone_upgrade_fail
- gemstone_upgrade
- gemstone_puton
- gemstone_putoff
- socket_unlock_try
- socket_unlock_success
- socket_unlock_fail
- socket_unlock
- pet_remake_option
- pet_remake_option_record
- use_merat
- survival_buy_gold_pass
- unlimited_enchant
- minigame_clear
- openItemBox
- festival_event
- worldchampion_reward
- worldchampion_damage
- buy_house
- extend_house
- install_item
- maid_get_item
- maid_affinity
- maid_profile
- commend_home
- home_doctor
- home_bank
- home_goto
- interior_level
- interior_exp_offset
- interior_point
- create_blueprint
- quest_daily
- splash_plant
- nurturing_play
- nurturing_growth
- nurturing_eat
- limited_bundle_buy
- play_rps_lose
- user_find
#160 [Achievements implemented] completed: 43 / 1974
#222
#562