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Unofficial documentation for Echo VR's HTTP API
Echo VR API Documentation
Unofficial documentation for Echo VR's HTTP API.
Summary
Echo Arena has an HTTP API available for querying current game state. This API
listens locally on port 6721 (http://127.0.0.1:6721/session
). This API now requires a setting to be toggled on.
Note that if any other service is alredy bound to this (TCP) port, which often
happens on Windows, Echo will not be able to bind to it. To kill any services
using it, run net stop HTTP
in an administrator command prompt.
This repository aims to document all the functionality of this API.
API Endpoints
GET /session
This returns a detailed representation of the current state of the match. The response is a JSON string, which can be parsed with any standard JSON parser.
Example response (formatted for readability):
{ "client_name": "Timemaster111", "sessionid": "1C32B3DA-F1F6-4B17-8BAE-FD1BC59C28BD", "sessionip": "184.154.39.222", "match_type": "Echo_Arena", // "Echo_Arena_Private", "Echo_Arena", "Echo_Combat", "Echo_Combat_Private", "Social_2.0", "INVALID GAMETYPE" "map_name": "mpl_arena_a", // "mpl_arena_a", "mpl_lobby_b2", mpl_combat_dyson, mpl_combat_combustion, mpl_combat_fission, mpl_combat_gauss, "INVALID LEVEL" "game_clock": 215.09978, "game_clock_display": "03:35.09", "private_match": false, "total_round_count": 1, "blue_round_score": 0, "orange_round_score": 0, "blue_points": 2, "orange_points": 4, "tournament_match": false, "blue_team_restart_request": 0, "orange_team_restart_request": 0, "right_shoulder_pressed": 0.0, "right_shoulder_pressed2": 0.0, "left_shoulder_pressed": 0.0, "left_shoulder_pressed2": 0.0, "packet_loss_ratio": TBC, "game_status": "score", // "pre_match", "round_start", "playing", "score", "round_over", "round_start", "post_match", "pre_sudden_death", "sudden_death", "post_sudden_death" "pause": { "paused_state": "unpaused", // "unpaused", "unpausing", "paused", "paused_requested" "unpaused_team": "none", // "orange", "blue", "none" "paused_requested_team": "none", // "orange", "blue", "none" "unpaused_timer": 0.0, "paused_timer": 0.0 }, "possession": [ 1, 0 ], "last_throw": { "arm_speed": 0.0, "total_speed": 0.0, "off_axis_spin_deg": 0.0, "wrist_throw_penalty": 0.0, "rot_per_sec": 0.0, "pot_speed_from_rot": 0.0, "speed_from_arm": 0.0, "speed_from_movement": 0.0, "speed_from_wrist": 0.0, "wrist_align_to_throw_deg": 0.0, "throw_align_to_movement_deg": 0.0, "off_axis_penalty": 0.0, "throw_move_penalty": 0.0 }, "last_score": { "disc_speed": 0.0, "team": "orange", // "orange", "blue", "none" "goal_type": "SLAM DUNK", // "[NO GOAL]", "SLAM DUNK", "INSIDE SHOT", "LONG SHOT", "BOUNCE SHOT", "LONG BOUNCE SHOT", "BUMPER_SHOT" (TBC) "point_amount": 2, "distance_thrown": 0.40054435, "person_scored": "Bob", "assist_scored": "[INVALID]" }, "disc": { "position": [ 0.0, 0.0, 0.0 ], "forward": [ 0.0, 0.0, 1.0 ], "left": [ 1.0, 0.0, 0.0 ], "up": [ 0.0, 1.0, 0.0 ], "velocity": [ 0.0, 0.0, 0.0 ], "bounce_count": 0 }, "player": { "vr_left": [ 0.78700006, 0.072000004, 0.61300004 ], "vr_position": [ -3.9650002, 2.2310002, -34.506001 ], "vr_forward": [ -0.61700004, 0.091000006, 0.78200006 ], "vr_up": [ 0.0, 0.99300003, -0.116 ] }, "teams": [ { "team": "BLUE TEAM", "possession": false, "stats": { "points": 2, "possession_time": 32.055771, "interceptions": 0, "blocks": 0, "steals": 1, "catches": 0, "passes": 0, "saves": 3, "goals": 0, "stuns": 6, "assists": 1, "shots_taken": 0 }, "players": [ { "name": "Timemaster111", "playerid": 0, "userid": 3561909181390317, "number": 5, "level": 50, "ping": 48, "stunned": false, "invulnerable": false, "possession": false, "holding_left": "none", "holding_right": "none", "blocking": false, "stats": { "possession_time": 8.9302616, "points": 0, "saves": 1, "goals": 0, "stuns": 3, "passes": 0, "catches": 0, "steals": 0, "blocks": 0, "interceptions": 0, "assists": 0, "shots_taken": 0 }, "velocity": [ 0.48200002, 0.83300006, -2.3240001 ], "head": { "position": [ -2.1360002, 2.098, -33.876003 ], "forward": [ 0.14600001, -0.36400002, 0.92000002 ], "left": [ 0.98400003, -0.045000002, -0.17400001 ], "up": [ 0.105, 0.93000007, 0.35200003 ] }, "body": { "position": [ -2.1360002, 2.098, -33.876003 ], "forward": [ 0.296, 0.001, 0.95500004 ], "left": [ 0.95500004, -0.0020000001, -0.296 ], "up": [ 0.001, 1.0, -0.001 ] }, "rhand": { "pos": [ -2.3390002, 1.8030001, -33.733002 ], "forward": [ -0.259, 0.74000001, 0.62 ], "left": [ 0.80900002, -0.18400002, 0.55800003 ], "up": [ 0.52700001, 0.64700001, -0.55200005 ] }, "lhand": { "pos": [ -2.0700002, 1.8610001, -33.788002 ], "forward": [ -0.44800001, 0.73100001, 0.51500005 ], "left": [ 0.89200002, 0.32200003, 0.317 ], "up": [ 0.066, 0.60100001, -0.79600006 ] }, }, { /* ... more players ... */ } ] }, { "team": "ORANGE TEAM", /* ... same as blue team ... */ }, { "team": "SPECTATORS", /* ... same as blue team ... */ } ] }
Properties
The response is a JSON object, with the following properties:
client_name
The username of the signed-in user.
sessionid
A 128-bit string-encoded GUID of the session.
sessionip
IP address to the current server
match_type
Represents the type of match being played.
Possible values:
-
"Echo_Arena_Private"
-
"Echo_Arena"
-
"Echo_Combat"
-
"Echo_Combat_Private"
-
"Social_2.0"
-
"INVALID GAMETYPE"
map_name
Name of the map being played.
Possible values:
-
"mpl_arena_a"
- Standard Echo Arena map -
"mpl_lobby_b2"
- Lobby -
mpl_combat_dyson
- Combat maps -
mpl_combat_combustion
-
mpl_combat_fission
-
mpl_combat_gauss
-
"INVALID LEVEL"
game_clock
Current game time in seconds.
game_clock_display
Current game time as shown in game.
private_match
Whether the current session is a private lobby.
total_round_count
Total number of rounds to be played in the match.
blue_round_score
Total number of rounds that blue has won.
orange_round_score
Total number of rounds that orange has won.
blue_points
Number of points blue has scored this round.
orange_points
Number of points orange has scored this round.
tournament_match
Whether the current session is being used for an official tournament orchestrated in collaboration with the Echo Arena developers. This is for possible future integration with ESL and other organized tournaments.
blue_team_restart_request
Whether or not the blue team is requesting a restart.
orange_team_restart_request
Whether or not the orange team is requesting a restart.
right_shoulder_pressed
Touch controller input
right_shoulder_pressed2
Touch controller input
left_shoulder_pressed
Touch controller input
left_shoulder_pressed2
Touch controller input
packet_loss_ratio
Number of packets missed bu the client out of the total number of packets sent by the server in a 5 second window.
game_status
The current game's status.
Possible values:
-
"pre_match"
-
"round_start"
-
"playing"
-
"score"
-
"round_over"
-
"round_start"
-
"post_match"
-
"pre_sudden_death"
-
"sudden_death"
-
"post_sudden_death"
pause
Details about whether the game is currently paused.
pause.paused_state
Current pause state of the match.
Possible values:
-
"unpaused"
-
"unpausing"
-
"paused"
-
"paused_requested"
pause.unpaused_team
Team that unpaused the game.
Possible values:
-
"orange"
-
"blue"
-
"none"
pause.paused_requested_team
Team that pressed the pause button.
Possible values:
-
"orange"
-
"blue"
-
"none"
pause.unpaused_timer
Time until gameplay will resume.
pause.paused_timer
Time since game was paused.
possession
Team and player currently in possession of the disc.
possession[0]
is the team in possession and possession[1]
is the player in that team.
last_throw
Info about the last throw made in game by the client user.
last_throw.arm_speed
Speed of the arm during the last throw.
last_throw.total_speed
Combination of all speed factors that went into the disc.
last_throw.off_axis_spin_deg
last_throw.wrist_throw_penalty
last_throw.rot_per_sec
last_throw.pot_speed_from_rot
last_throw.speed_from_arm
last_throw.speed_from_movement
last_throw.speed_from_wrist
last_throw.wrist_align_to_throw_deg
last_throw.throw_align_to_movement_deg
last_throw.off_axis_penalty
last_throw.throw_move_penalty
last_score
Last score made in the game.
last_score.disc_speed
Speed of the disc when it went into the goal.
last_score.team
Team that scored the last goal.
-
"blue"
-
"orange"
last_score.goal_type
A human-readable explanation of the type of goal scored. This is "[NO GOAL]" by default when no goal has been scored.
Possible values:
-
"[NO GOAL]"
-
"SLAM DUNK"
-
"INSIDE SHOT"
-
"LONG SHOT"
-
"BOUNCE SHOT"
-
"LONG BOUNCE SHOT"
-
"BUMPER_SHOT"
(TBC)
last_score.point_amount
The number of points scored (2 or 3). This is 0 by default when no goal has been scored.
last_score.distance_thrown
The distance the goal was scored from. This is 0 by default when no goal has been scored.
last_score.person_scored
The username of the player who scored the goal. This is "[INVALID]"
by default when no goal has been scored since you first joined the match.
last_score.assist_scored
The username of the player who assisted the goal. This is "[INVALID]"
by default when no goal has been scored since you first joined the match, or when a goal was scored, but no player was credited with the assist.
disc
An object representing the current state of the disk.
disc.position
An array representing the disk's position within the arena.
disc.forward
The direction that the disc is facing.
disc.left
The direction that the left side of the disc is facing.
disc.up
The direction that the top of the disc is facing.
disc.velocity
An array representing the disk's velocity.
disc.bounce_count
The number of times the disk has bounced. (TODO: Since the last time someone grabbed it? Do headbutts count as bounces?)
player
An object representing the current state of the local VR player. This is used for positions of the player within their playspace.
player.vr_left
The direction that the left side of the player's head is facing within their playspace.
player.vr_position
An array representing the player's position within their playspace.
player.vr_forward
The direction that the player's head is facing within their playspace.
player.vr_up
The direction that the top side of the player's head is facing within their playspace.
teams
An array of objects containing data used to instantiate the game's two teams. The first element in the array is always the blue team, while the second is always the orange team and the third is always the spectators.
teams[].team
A human-readable team name. Usually either "ORANGE TEAM" or "BLUE TEAM", but if all the players on a team have the same team name (set by pressing F11 while in a match or the lobby) it will be that instead.
teams[].possession
Indicated whethe this team currently has possession of the disk.
teams[].stats
An object containing data used to instantiate the team's current stats.
teams[].stats.points
Points scored by the subject.
teams[].stats.possession_time
Time in seconds that the subject possessed the disk.
teams[].stats.interceptions
Number of times the subject intercepted a pass by the opposing team
API always returns zero for teams
teams[].stats.blocks
Number of times the subject blocked a punch
API always returns zero for teams
teams[].stats.steals
Number of times the subject stole the disk from the opposing team
teams[].stats.catches
Number of times the subject successfully caught a pass by a team member
teams[].stats.passes
Number of times the subject successfully completed a pass
API always returns zero for teams
teams[].stats.saves
Number of opposing team goals prevented by the subject.
teams[].stats.goals
Number of goals scored by the subject.
API always returns zero for teams
teams[].stats.stuns
Number of times the subject has stunned the opposing team.
teams[].stats.assists
Number of goals assisted by the subject.
teams[].stats.shots_taken
Number of times the subject attempted a shot on goal
teams[].players
An array of objects containing data used to instantiate the team's players.
teams[].players[].name
The username of the player.
teams[].players[].playerid
A number representing ID of the player within the current game session.
teams[].players[].userid
A unique number identifying the player across all game sessions.
teams[].players[].number
The number a player chose for themselves in the customization room.
Need to verify how this works in the new update.
teams[].players[].level
A number (1-50) representing the player's experience "level". New accounts start as level 1, and will usually reach level 50 after a few hundred games in public matchmaking.
Note that there a rare bug where this number may be 0 in the UI in some cases; it's possible this bug may also affect the API (though this has yet to be verified).
teams[].players[].ping
Current ping (network latency to server) of this player.
teams[].players[].stunned
Whether the player is currently stunned.
teams[].players[].invulnerable
Whether or not the player is currently immune to stuns. Players will be in this state for 3 seconds after they are stunned.
teams[].players[].possession
Indicates whether this player currently has possession of the disk.
teams[].players[].holding_left
The item or object the player is holding in their left hand.
Possible values:
-
"disc"
- player id (
"0"
,"1"
) -
"geo"
teams[].players[].holding_right
The item or object the player is holding in their right hand.
Possible values:
-
"disc"
- player id (
"0"
,"1"
) -
"geo"
teams[].players[].blocking
Whether the player is currently blocking (and will therefore deflect stuns).
teams[].players[].stats
An object containing data used to instantiate the player's current stats. See teams[].stats
for a list of available stats.
teams[].players[].velocity
The current velocity (speed and direction of movement) of the player.
teams[].players[].head
An object containing position and rotation of the head of the player
teams[].players[].head.position
The position of the player's head in the arena.
teams[].players[].head.forward
The direction that the player's head is facing.
teams[].players[].head.left
The direction that the left side of the player's head is facing.
teams[].players[].head.up
The direction that the top side of the player's head is facing.
teams[].players[].body
An object containing position and rotation of the body of the player
teams[].players[].body.position
The position of the player's body in the arena.
teams[].players[].body.forward
The direction that the player's body is facing.
teams[].players[].body.left
The direction that the left side of the player's body is facing.
teams[].players[].body.up
The direction that the top side of the player's body is facing.
teams[].players[].rhand
An object containing position and rotation data for the right hand.
teams[].players[].rhand.pos
The position of the player's right hand within the arena.
teams[].players[].rhand.forward
The direction that the player's right hand is facing.
teams[].players[].rhand.left
The direction that the left side of the player's right hand is facing.
teams[].players[].rhand.up
The direction that the top side of the player's right hand is facing.
teams[].players[].lhand
An object containing position and rotation data for the left hand.
teams[].players[].lhand.pos
The position of the player's left hand within the arena.
teams[].players[].lhand.forward
The direction that the player's left hand is facing.
teams[].players[].lhand.left
The direction that the left side of the player's left hand is facing.
teams[].players[].lhand.up
The direction that the top side of the player's left hand is facing.
Concepts
Throughout the API there are a number of concepts that get reused in multiple places. These concepts are documented in this section.
Vectors
Position, direction, and velocity are represented within the API as an array of 3D vector coordinates in Cartesian space. That's a fancy way of saying the array contains three numbers, each representing a distance/speed in either the left-right (x
), up-down (y
), or forward-back (z
) directions. These directions are arranged as [x, y, z]
in the arrays returned by the API.
Distance is measured in meters, and speed in meters per second. So, for example, a vector coordinate [0, 1, 0]
could represent either a distance of 1 meter in the "up" direction, or a speed of 1 meter/second in the "up" direction.
For vectors that contain a mix of several directions, you can calculate the total distance or speed (r) using a 3-dimensional version of the Pythagorean theorem: r2 = x2 + y2 + z2
In Echo Arena, distances are measured from the center of the Arena, where the disk spawns (at [0, 0, 0]
). Positive z
is in the direction of the orange side of the arena, negative z
is in the direction of the blue side of the arena. If you're on the blue side of the arena facing the orange team's goal, positive x
would be towards your left, and negative x
would be to your right (with left/right reversed for a player on the orange team's side of the arena facing the blue team's side). Positive y
is "up" (relative to a player's orientation when they spawn) and negative y
is "down".
So, for example, a player located at [10.0, -5.0, -15.0] would be, from the perspective of someone sitting on the blue team's goal facing the orange team's goal, 10 meters to the left of the center of the arena, on the blue team's side, near the floor.
The Arena is 80m long (counting from orange to blue launch tube exits), 30m wide (counting from the widest point of the side walls) and 20m tall (counting from the tallest part of the arena, in the trenches).
Possession
The API defines "possession" a little more broadly than you might expect (depending on what other sports you may be familiar with that use this term). Not only do players/teams that are currently holding the disk have possession, but teams also maintain possession for 7 seconds after releasing the disk as well, unless the disk is recovered by the opposing team. If the disk is glowing with the color of a specific team, the game considers that team as having "possession".
Session
A "session" is what users typically think of as the "server" you're playing on. When you join a new match, a new session is created, and the session will remain active until all players leave. Sessions IDs are unique, and have no correspondence to the actual, physical or virtual server hardware that's hosting the game.
Community parts
This section is for community suggestions and common issues
Requests
Requests list for additions to the API
- position of the local (remote if networked) player(s) exlcuding irl playspace (position of player using boosts and thrusters and not jumps and ducks)
- private games rules set
Issues
Issues list for the API
- interceptions are not reported correctly
Quirks
List of things that don't do quite what you expect but still work
- something like team name isn't always orange or blue
TODO
Things that need doing in the wiki
- packet_loss_ratio stuff
- bumper_shot confirm
- shoulder_pressed values and description
- fill in last throw values
- add in stuff like
[position](#position-1)
- Keep updating