No-Chat-Reports
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Disable Player Chat Reporting and make user messages untrackable.
### Idea If the client receives one of the following ``` "multiplayer.disconnect.expired_public_key": "Expired profile public key. Check that your system time is synchronized, and try restarting your game.", "multiplayer.disconnect.invalid_public_key_signature": "Invalid...
### Idea NCR could have an option to "always get the accurate status", aka first try sending an unsigned message even in whitelisted mode. If the server is whitelisted, though,...
### Idea Use amongus characters as the encoding ### Reasoning sus amongus haha funny The goal of this issue is to ask if this would be accepted instead of just...
### Idea Support ellptic curve encryption, for example ed25519 and/or the slightly newer ed448 although given they're signature algorithms, would probably only apply after #234 ### Reasoning elliptic curve keys...
### Idea Allow the option to use asymmetric encryption for chat messages. Each player will have their own public private key pair, where the public key is shared to all...
### Idea It would be nice if not only we could encrypt the chat with a key but all so encrypt books. ### Reasoning They might even add cryptographic signatures...
### Idea Honestly I believe that with the addition of encryption PGP should be added as a sort of option, it would allow for certain users with public keys to...
### Idea Maybe encode the messages using other unicode characters Possibly from languages with lots of characters? This would make it look less suspicious to non-speakers of languages with those...
### Idea just throwing it up for consideration: ChaCha20-Poly1305 or XChaCha20-Poly1305 although granted, it's very unlikely that it'd have much benefit over AES, given nowdays more or less all CPUs...
### Idea Now when someone sends you a message, and you want to view logs/console you just see encrypted messages. Maybe you can override log function, to log encrypted messages?...