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Disable Player Chat Reporting and make user messages untrackable.

Results 96 No-Chat-Reports issues
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### Idea If the client receives one of the following ``` "multiplayer.disconnect.expired_public_key": "Expired profile public key. Check that your system time is synchronized, and try restarting your game.", "multiplayer.disconnect.invalid_public_key_signature": "Invalid...

enhancement

### Idea NCR could have an option to "always get the accurate status", aka first try sending an unsigned message even in whitelisted mode. If the server is whitelisted, though,...

enhancement
confirmed
low priority

### Idea Use amongus characters as the encoding ### Reasoning sus amongus haha funny The goal of this issue is to ask if this would be accepted instead of just...

enhancement
confirmed
low priority

### Idea Support ellptic curve encryption, for example ed25519 and/or the slightly newer ed448 although given they're signature algorithms, would probably only apply after #234 ### Reasoning elliptic curve keys...

enhancement

### Idea Allow the option to use asymmetric encryption for chat messages. Each player will have their own public private key pair, where the public key is shared to all...

enhancement

### Idea It would be nice if not only we could encrypt the chat with a key but all so encrypt books. ### Reasoning They might even add cryptographic signatures...

enhancement

### Idea Honestly I believe that with the addition of encryption PGP should be added as a sort of option, it would allow for certain users with public keys to...

enhancement

### Idea Maybe encode the messages using other unicode characters Possibly from languages with lots of characters? This would make it look less suspicious to non-speakers of languages with those...

enhancement

### Idea just throwing it up for consideration: ChaCha20-Poly1305 or XChaCha20-Poly1305 although granted, it's very unlikely that it'd have much benefit over AES, given nowdays more or less all CPUs...

enhancement
confirmed
low priority

### Idea Now when someone sends you a message, and you want to view logs/console you just see encrypted messages. Maybe you can override log function, to log encrypted messages?...

enhancement