WLED_DISABLE_2D does not compile
the compilation fails with tons of errors if you try to compile using WLED_DISABLE_2D
- message: enclosing class of constexpr non-static member function 'bool Segment::is2D() const' is not a literal type
- LineNumber: 766
to reproduce the issue you can Run Build Task with this example environment:
[env:test_2D-on]
extends = env:esp32dev
build_flags = ${env:esp32dev.build_flags}
-D WLED_MAX_BUTTONS=1
-D BTNPIN=-1
it will compile, while running this:
[env:test_2D-off]
extends = env:esp32dev
build_flags = ${env:esp32dev.build_flags}
-D WLED_MAX_BUTTONS=1
-D BTNPIN=-1
-D WLED_DISABLE_2D
fails.
Summary by CodeRabbit
- Refactor
- Internal improvements to method declarations for better compatibility; no visible impact to end-user functionality.
Walkthrough
The update modifies the Segment class in wled00/FX.h by removing the constexpr qualifier from the is2D() method in configurations where 2D support is disabled. The method remains inline and returns false, with no other functional or structural changes to the code.
Changes
| File(s) | Change Summary |
|---|---|
| wled00/FX.h | Removed constexpr from Segment::is2D() method when 2D is disabled. |
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Reviewing files that changed from the base of the PR and between d2d5c423b768001e38f5cb3637bb8d34cf86b046 and 83cd35d9f0a35ab52aa1a1a859680214eee3f189.
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wled00/FX.h(1 hunks)
β° Context from checks skipped due to timeout of 90000ms (20)
- GitHub Check: wled_build / Build Environments (esp32s3_4M_qspi)
- GitHub Check: wled_build / Build Environments (lolin_s2_mini)
- GitHub Check: wled_build / Build Environments (esp32dev)
- GitHub Check: wled_build / Build Environments (esp32c3dev)
- GitHub Check: wled_build / Build Environments (esp32s3dev_16MB_opi)
- GitHub Check: wled_build / Build Environments (esp01_1m_full_compat)
- GitHub Check: wled_build / Build Environments (usermods)
- GitHub Check: wled_build / Build Environments (esp32_wrover)
- GitHub Check: wled_build / Build Environments (esp32dev_V4)
- GitHub Check: wled_build / Build Environments (esp32s3dev_8MB_opi)
- GitHub Check: wled_build / Build Environments (esp8266_2m_compat)
- GitHub Check: wled_build / Build Environments (esp01_1m_full)
- GitHub Check: wled_build / Build Environments (nodemcuv2_compat)
- GitHub Check: wled_build / Build Environments (nodemcuv2_160)
- GitHub Check: wled_build / Build Environments (esp32_eth)
- GitHub Check: wled_build / Build Environments (esp8266_2m_160)
- GitHub Check: wled_build / Build Environments (esp01_1m_full_160)
- GitHub Check: wled_build / Build Environments (nodemcuv2)
- GitHub Check: wled_build / Build Environments (esp8266_2m)
- GitHub Check: wled_build / Test cdata.js
π Additional comments (1)
wled00/FX.h (1)
766-766: Correct removal ofconstexpr; verify no callers depend on it being a constant expressionDropping
constexpris the right fixβtheSegmenttype is non-literal, so the earlier declaration broke the build underWLED_DISABLE_2D.Just to be safe, confirm that no
if constexpr (...)sites or other constexpr contexts still expectis2D()to be usable at compile time.#!/bin/bash # Search for compile-time uses of is2D() that would now fail. rg -n $'if constexpr\\([^)]*is2D' || true
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confirmed, fix is working. @blazoncek any objections to merging this?
Do we know how common it is for people to use WLED_DISABLE_2D? Should we have a build env to confirm that works as expected? Maybe not actually release that bin, just part of our testing
@blazoncek
Back in 2022 (when implementing 2D) I wanted to keep binary small to fit OTA on ESP01 with 1M flash. It has grown beyond that even with 2D disabled.
My suggestion is to completely remove WLED_DISABLE_2D conditional compile.
I am all for removing the compile flag. It seems quite a few people are using this flag for some reason. @ingDIY are you using this flag or just something you discovered by accident?
I am all for removing the compile flag. It seems quite a few people are using this flag for some reason. @ingDIY are you using this flag or just something you discovered by accident?
Hello! I am currently using WLED_DISABLE_2D. All my LEDs are running in single strips, 1D only, so I enabled this option just to remove all 2D effects from the list. If you think it's better to remove this flag, it's ok also for me.