Btrc
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Experimental GPU renderer using two-stage programming
Btrc
GPU wavefront path tracer using two-stage programming
Work in progress...
TODO
- [x] volume primitive
- [x] filter importance sampling
- [x] disney bsdf
- [x] halton sampler
- [x] shadow terminator
- [ ] lightweight photon mapping
- [ ] separable bssrdf
- [ ] multi-scatter ggx, microfacet normalmap
- [ ] radiance cache
- [ ] displacement map
- [ ] many lights
- [ ] path guiding