AnimationRecorderGodot
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A tool that Recording any animation of AnimationPlayer
Animation Recorder
A tool that Recording any animation of AnimationPlayer
⚠ Note: Use Godot Engine v3.4 to avoid this bug #7
How to use
https://user-images.githubusercontent.com/69223584/135526555-21753c0f-1f66-4e6a-8604-9d070de3945f.mp4
Installation
- Download this project as a ZIP
- Extract it :)
- Inside the project folder you will find a folder called
AnimationRecorder
- Move the
AnimationRecorder
folder inside your project, you can add it insideaddons/
folder if you want.
Properties
After adding the Record.tscn
in your scene,
select the size of the screen you want to record, then change the properties
- Fps
- You can determine the FPS as you want
- Animation Player Path
- The path of the AnimationPlayer node
- If you select a wrong path or a wrong node, you will get some nice errors :)
- Animation Name
- The name of the animation you want to record
- Result Folder
- The folder that will store the images
- If you keep it empty, the images will be stored in
res://AnimRecResult
folder
- Save Option
- You can save the record as
Split Images
or asSprite Sheet
- If you select
Sprite Sheet
, TheNumber of Columns
property will be appear- Number of Columns
- Set number of columns of the sprite sheet
- Number of Rows will be calculated as : FPS * Length of Animation Per Second
- Number of Columns
- You can save the record as
- Exit After Finish
- If is set to true, the program will be terminated itself after the recording finish
- If is set to false, the program will be still opening and be idling
MIT License