Crashing when playing and build
I commented this in another Issue.
I just compiled the 5.0.3 version from source (but I also tried with the marketplace version) and downloaded the latest files, and the engine is crashin every time I press any of the buttons of the multiple features, when the App id is valid, I did not put a token, not sure if it might be a problem.
All I get is this for the ScreenShareWhileVideoCall is this line: RtcEngineProxy->stopScreenCapture();
But I get it even from the device manager class
You can attach the log file to provide more details. Additionally, you can simply use the marketplace version, as it does not require a source build engine version.
I can't use the marketplace version because I need to compile a server build, but tried with both. This is the log: AgoraExample.log
So is crashing in your example project and my own project, after I updated the code. But well thanks in advance!
Did you call InitAgoraEngine before joining the channel (OnBtnJoinChannelClicked)?
Hello, yes, when you trigger a collider I set a widget component to create a BP_VideoWidget and I exposed the init to blueprints, and then I call the OnJoinButtonClick, which is the old version of your code.
I added that delay just in case that can help.
- Could you share what you do in InitAgoraWidget & OnJoinButtonClick ?
- Also In Initialize or InitializeEx, it would return the result code. You could check if it returns 0.