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[Feature Request] Local scale options for sabers
Currently the only way to scale up a saber is by animating the player track (or saber specific player track) and doing it from there, which kinda sucks since it only scales up the track, which has it's origin at world origin, not object.
You can see the jank that this has here: https://www.youtube.com/watch?v=L2yGn6Cmy9A As I shift slightly forward and back you can see the sabers position move heavily forward and back. Also if I were to try and hold the saber up, it would just end up hella girthy instead of being long. Scaling a saber on a specific axis rn is literally impossible.