AerinC

Results 3 comments of AerinC

We successfully worked around it by turning the Left and Right camera into Physical Cameras (in the Camera Component). We also had to comment out this in RefreshCamera() since it...

> `RefreshCamera_Eye` do refresh camera but it's also needed for correct cardboard eye position and projection matrix. I'll look into it if that works for you. > > I also...

We are also having this issue, Iphone 12 Max. Using Unity 2019.4.11f