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Planned changes

Open MichaelHillcox opened this issue 1 year ago • 8 comments

Just putting this down here so my plans are clear to anyone that might want to support the project

Changes

  • [x] Multi-loader support (Fabric, NeoForge, Forge). This can be done without any extra libs (aka Architectury)
    • [ ] Move mappings to Minecraft to allow for this
  • [ ] Support all keys using a new GUI that would list the keys on the left side and have the settings on a larger panel to the right (See mod menu / Forge's mod list)
    • [ ] Allow for the more advanced toggles to work on all keys regardless of use-case. This would mean they can all be aware of when you're looking at a mob, player, etc
    • [ ] Support key groupings
    • [ ] Support mass editing

Anything more?

If you have more ideas, please post them in the comments here and I'll add them as I see fit :D

MichaelHillcox avatar Aug 12 '24 08:08 MichaelHillcox

This can be done without any extra libs (aka Architectury)

Why not use Architectury? It makes things a lot easier.

AdyTech99 avatar Aug 12 '24 17:08 AdyTech99

My main reasoning is we'd basically use none of it. Arch loom is a good option but we only listen for like, 1 event maybe?

Edit: Yeah literally https://github.com/AdvancedXRay/Auto-Clicker/blob/main/src/main/java/pro/mikey/autoclicker/AutoClicker.java#L67-L73

MichaelHillcox avatar Aug 12 '24 21:08 MichaelHillcox

We can still use Architectury gradle plugin without using Architectury API.

AdyTech99 avatar Aug 13 '24 15:08 AdyTech99

Yeah, this is what I was saying. I have nothing against arch loom. The tool chain is the least of my concern xD

MichaelHillcox avatar Aug 13 '24 15:08 MichaelHillcox

Can you add an argument that stops clicking when the held tool is at a low durability?

Davsennn avatar Sep 05 '24 06:09 Davsennn

And I just wanted to say that this mod can be used out-of-focus by toggling F3+P (Pause on lost focus) so the game will continue running when tabbed out, maybe say that in the description appreciate your work <3

Davsennn avatar Sep 05 '24 06:09 Davsennn

Can you add an argument that stops clicking when the held tool is at a low durability?

Will do this if it's all right with @MichaelHillcox and once the current PR gets merged.

AdyTech99 avatar Sep 05 '24 09:09 AdyTech99

Yeah, this seems fine :D

MichaelHillcox avatar Sep 14 '24 11:09 MichaelHillcox