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Closes #26, #59, #60

Open AdyTech99 opened this issue 1 year ago • 1 comments

Closes #26 Closes #59 Closes #60 Bumped version number. Added a link to the "issues" tab of the modmenu.

AdyTech99 avatar Jul 03 '24 14:07 AdyTech99

Bump.

AdyTech99 avatar Jul 12 '24 13:07 AdyTech99

Basically any hud location that isn't top-left hides the GUI?

Other than that, looks fine to me

MichaelHillcox avatar Jul 21 '24 10:07 MichaelHillcox

It appears that large GUI scales makes the HUD disappear... it works fine on lower sizes.

AdyTech99 avatar Jul 21 '24 13:07 AdyTech99

Fixed, please check

Screenshot 2024-07-21 at 19 21 46 Screenshot 2024-07-21 at 19 21 10 Screenshot 2024-07-21 at 19 21 50 Screenshot 2024-07-21 at 19 21 58

AdyTech99 avatar Jul 21 '24 13:07 AdyTech99

Any chance of right aligning the text on the right side options?

MichaelHillcox avatar Jul 21 '24 14:07 MichaelHillcox

Sorry for the slow review btw, life's been super busy. Thanks for all the hard work you've been putting in :heart:

MichaelHillcox avatar Jul 21 '24 14:07 MichaelHillcox

Any chance of right aligning the text on the right side options?

I didn't get what you mean?

AdyTech99 avatar Jul 21 '24 15:07 AdyTech99

Basically, if it's on the right, align the text from the right meaning you don't need to guess the width of the text. There is still and issue with it overflowing the screen when placed on the right side

MichaelHillcox avatar Jul 21 '24 21:07 MichaelHillcox

I don't know how to "align the text from the right" so I just got the width of the text with TextRenderer#getWidth, and used that in my calculations. It appears to work fine for all GUI scales, (except the text intersecting with the hotbar on the largest scale, but it seems manageable):

Scale 4:

Screenshot 2024-07-22 at 13 06 35

Scale 6:

Screenshot 2024-07-22 at 13 06 21

Scale 7

Screenshot 2024-07-22 at 13 06 45

AdyTech99 avatar Jul 22 '24 07:07 AdyTech99