k.h.lai
k.h.lai
> I have no problem on Wayland, SDL 2.0.20 and GNOME 42.4. What's your version of SDL? 2.24.0
FYI, yes I built the game myself.
Hi, so basically in `AndroidLauncher.kt`, instead of `AndroidLauncher` extending `AndroidApplication` there should be a `AndroidFragmentApplication` (from libgdx) and a `FragmentActivity` (from Android sdk): ``` class YourGameFragment() : AndroidFragmentApplication() { override...
I am also experiencing this problem. One potential cause is that instead of writing `implementation("org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.8.10")`, we typically just add `kotlin("jvm")` to `plugins` and the dependency resolution did something wrong there....
@ben-manes I think this problem is android-related, here a minimal build: `build.gradle.kts`: ``` import com.github.benmanes.gradle.versions.updates.DependencyUpdatesTask plugins { id("com.android.application") version "7.4.2" kotlin("android") version "1.8.10" id("com.github.ben-manes.versions") version "0.46.0" } repositories { mavenCentral()...
As a temporary fix, add this to the `tasks.withType` block: ``` outputFormatter { // temporary fix for: https://github.com/ben-manes/gradle-versions-plugin/issues/733 outdated.dependencies.removeAll { isNonStable(it.available.milestone.orEmpty()) } val plainTextReporter = PlainTextReporter( project, revision, gradleReleaseChannel )...
Same here, it fails to highlight `` code block. Disabling mmm-mode seems to be a solution.