API rate limit exceeded for IP
Using the launcher for some months now and I don’t know why, but sometimes I try to open the launcher and I get this error:
8:04:51 PM - Error from https://api.github.com/repos/runelite/launcher/releases: 403: {"message":"API rate limit exceeded for 187.19.177.105. (But here's the good news: Authenticated requests get a higher rate limit. Check out the documentation for more details.)","documentation_url":"https://docs.github.com/rest/overview/resources-in-the-rest-api#rate-limiting"}
I’m not abusing the login or anything; I’m only using only one account and I think I’ve only opened the Bolt launcher about 5 times during the day. This has happened to me a few times on different computers but using the same internet. Maybe it's because my ISP uses CGNAT and routes the addresses.
Authenticated requests get a higher rate limit <- How can I use this?
Normally the problem disappear after a couple minutes or hours but led me unable to play meanwhile.
Checking I see that my API quota is indeed limited according to the output from https://api.github.com/rate_limit
{
"resources": {
"core": {
"limit": 60,
"remaining": 0,
"reset": 1721777904,
"used": 60,
"resource": "core"
},
"graphql": {
"limit": 0,
"remaining": 0,
"reset": 1721781319,
"used": 0,
"resource": "graphql"
},
"integration_manifest": {
"limit": 5000,
"remaining": 5000,
"reset": 1721781319,
"used": 0,
"resource": "integration_manifest"
},
"search": {
"limit": 10,
"remaining": 10,
"reset": 1721777779,
"used": 0,
"resource": "search"
}
},
"rate": {
"limit": 60,
"remaining": 0,
"reset": 1721777904,
"used": 60,
"resource": "core"
}
}
8:48:16 PM - Game launch status: 'OK' 8:48:16 PM - Latest JAR is already installed 8:48:12 PM - Save-credentials status: OK 8:48:12 PM - Successfully added login for rodhfr
Now I could launch again but this problem is somewhat recorrent
$ curl -H "Accept: application/vnd.github.v3+json" https://api.github.com/rate_limit
{
"resources": {
"core": {
"limit": 60,
"remaining": 59,
"reset": 1721782095,
"used": 1,
"resource": "core"
},
"graphql": {
"limit": 0,
"remaining": 0,
"reset": 1721782144,
"used": 0,
"resource": "graphql"
},
"integration_manifest": {
"limit": 5000,
"remaining": 5000,
"reset": 1721782144,
"used": 0,
"resource": "integration_manifest"
},
"search": {
"limit": 10,
"remaining": 10,
"reset": 1721778604,
"used": 0,
"resource": "search"
}
},
"rate": {
"limit": 60,
"remaining": 59,
"reset": 1721782095,
"used": 1,
"resource": "core"
}
}
This error is from the Github API and happens when trying to check for a newer version of RuneLite from their releases page, which currently happens every time you click "play". Github rate-limits requests to 2 per minute from any IP address. So either you're launching the game too often, or your IP address is being used by someone else (maybe a shared router, a college or university campus, a VPN, etc..)
I've been thinking I should add a cooldown period so that it won't check more than once per five minutes, or so.
On Wed, 24 Jul 2024, 00:51 Rodolfo Souza, @.***> wrote:
8:48:16 PM - Game launch status: 'OK' 8:48:16 PM - Latest JAR is already installed 8:48:12 PM - Save-credentials status: OK 8:48:12 PM - Successfully added login for rodhfr
Now I could launch again but this problem is somewhat recorrent
$ curl -H "Accept: application/vnd.github.v3+json" https://api.github.com/rate_limit { "resources": { "core": { "limit": 60, "remaining": 59, "reset": 1721782095, "used": 1, "resource": "core" }, "graphql": { "limit": 0, "remaining": 0, "reset": 1721782144, "used": 0, "resource": "graphql" }, "integration_manifest": { "limit": 5000, "remaining": 5000, "reset": 1721782144, "used": 0, "resource": "integration_manifest" }, "search": { "limit": 10, "remaining": 10, "reset": 1721778604, "used": 0, "resource": "search" } }, "rate": { "limit": 60, "remaining": 59, "reset": 1721782095, "used": 1, "resource": "core" } }
— Reply to this email directly, view it on GitHub https://github.com/Adamcake/Bolt/issues/55#issuecomment-2246551080, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHG6BIDNEOHUB3SY6DZ5A23ZN3T6VAVCNFSM6AAAAABLLLEJGCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDENBWGU2TCMBYGA . You are receiving this because you are subscribed to this thread.Message ID: @.***>
Fixed in in version 0.10 which has just been released. For the record, I was never able to recreate this - I clicked the button over 20 times in a minute and couldn't get a rate-limiting response no matter what. Regardless, I added a 2-minute cooldown to update checking, and also made RuneLite launch even if the update check fails (if a version already installed of course.)