Stuck loading plugins
This issue started happening about a month ago. Runelight gets stuck at "starting 174/242 Starting Plugins". After about 5 minutes the game will load and work fine
I tried troubleshooting which plugins might be causing this, but all of them are up to date. I removed a bunch but still having this issue and the number is still the same "174/242"
Can you enable debug mode for runelite - in Bolt, go to settings > osrs > "configure runelite". Make sure "debug" is checked and click OK. After doing that, if you look at client.log it will show each plugin that's getting loaded and the timestamp for each one, so you'll be able to see which one is taking 5 minutes. It might also have an error message there telling you what the problem is.
The external plugins only take 2 seconds to load so its not that
Phase Timestamp Duration Client launch begins 2025-06-22 14:54:41 EDT GPU plugin load completes 2025-06-22 14:54:49 EDT 8 seconds Internal plugin loading ends 2025-06-22 14:54:53 EDT 4 seconds External plugin loading ends 2025-06-22 14:54:55 EDT 2 seconds Last log entry (fully loaded) 2025-06-22 14:57:26 EDT ~2 minutes 45 seconds total
the only error i am getting is
2025-06-22 14:56:20 EDT [Client] ERROR injected-client - Error initializing sound engine. Audio will be unavailable. javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 22050.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
Heres some that are taking a bit to load:
2025-06-22 21:14:13 EDT [pool-7-thread-1] DEBUG n.r.c.p.w.WorldHopperPlugin - Done pinging worlds in PT26.388777355S 23 seconds
2025-06-22 21:14:44 EDT [AWT-EventQueue-0] DEBUG n.runelite.client.eventbus.EventBus - Registering class net.runelite.client.events.ConfigChanged - EventBus.Subscriber(object=com.tobqol.rooms.sotetseg.SotetsegHandler@51118c8e, method=private void com.tobqol.rooms.sotetseg.SotetsegHandler.onConfigChanged(net.runelite.client.events.ConfigChanged), priority=0.0, lambda=com.tobqol.rooms.sotetseg.SotetsegHandler$$Lambda/0x00007ff3b0a3ef18@d30500a) 31 seconds
2025-06-22 21:15:14 EDT [Client] ERROR injected-client - Error initializing sound engine. Audio will be unavailable. javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 22050.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported. at java.desktop/com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:484) at java.desktop/com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:115) at java.desktop/com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:357) at aq.aj(aq.java:27) at aq.aj(aq.java:33) at gq.ab(gq.java:76) at hx.hy(hx.java:1052) at client.bw(client.java:12004) at bo.bv(bo.java:467) at bo.rn(bo.java) at bo.run(bo.java:61097) at java.base/java.lang.Thread.run(Thread.java:1583) 30 seconds
I tried a fresh install of bolt without any external plugins download and it still takes 2-3 minutes to load. This time it's with runelite launched but just a black screen (instead of before we'd it would get caught at the starting plugin).
I can only suggest to ask the runelite devs about that. Something like pings taking a long time wouldn't be related to how runelite was launched.